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  • [Hk]Config++

    I'm an author of [Hk]Config++ - a Don't Starve Together server mod which allows you to configure a number of things and grant you moderator commands that can be used to give people selected powers - it also allows you to assign specific ranks to people, ensuring only trusted people have potentially destructive (albeit lesser than in-game admins) capabilities. This mod is intentionally robust, to allow extremely complex tweaking in one go.

    Steam workshop links

    Type Link Purpose
    MAIN https://steamcommunity.com/sharedfiles/filedetails/?id=655377781 Normal use
    PREV https://steamcommunity.com/sharedfiles/filedetails/?id=965531598
    Backup - provided in case last update broke something
    DEV https://steamcommunity.com/sharedfiles/filedetails/?id=960342576
    Development and testing - avoid use intended for longer games
    Toggle customizer Toggle configuration

    Property Value Description Code
    Use quick pick for everything?
    Stack size - do not change range between <=250 and >250 mid-game (will break game save)!
    How fast refrigerated food should spoil (1.0 - game default, 0.0 - never, 2.0 - twice as fast)
    Remove max health penalty on respawn?
    Disable fire spread? (does not affect Star Caller Star's fires!)
    You have to set it to yes to enable this mod.
    As specified in Lua date and time format
    0 == none, 6 == everything
    Make hammering things drop all resources
    Remove health cost from Telltale Heart
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Multiply original number of uses by selected
    Speeds up chopping trees
    Mining rocks Speeds up mining
    Stackable animals Enables stackable rabbits[1], birds[2] and/or moleworms[3]
    Craftable monster drops Add monster drops recipes
    Craftable plants Add plant recipes
    Craftable animals Add rabbits, bees, moleworms and birds recipes (WARNING: killing yield more that is used to craft!)
    Craftable common items Add boneshards, marble, lightbulb, fireflies, honeycomb and hound tooth recipes
    Craftable spawning items Add lure plant and spider eggs recipes
    Craftable rare items Add Mandrake, Krampus Sack, Spider Hat, Walrus Tusk and Hat recipes
    Craftable combat items Add Battle Spear, Battle Helm and Tentacle Spike recipes
    Craftable cave items Add Thulecite Fragments, Slurper Pelt and Bunnyman tail recipes
    Craftable Thulecite Change original Thulecite recipe - Thulecite Fragments will be useless!
    Craftable chess piece sketches Add all figures sketch recipes (no icons!) recipes
    Multi-World DST recipes Add Multi-World DST mod item recipes
    Berries and plants recipes Add Multi-World DST mod item recipes
    Tea and Trees recipes Add Tea and Trees mod item recipes
    Bulk craft recipes Add recipes allowing faster crafting
    Ancient Guardian respawn Enable Ancient Guardian respawn?
    Overworld Fuelweaver Allow Ancient Fuelweaver to be summoned in overworld
    Fast crafting Give everybody fastbuilder perk?
    No Grass Gecko spawn Deny spawning Grass Geckos from grass?
    Regrow rate Rate of plants yields (less==faster)
    Berries cycles How many times berries might be gathered before they need to be re-fertilized?
    Eyeturrets strength How strong eyeturrets should be?
    Stop plague Stop spread of disease - even in worlds with blight on?
    Add Atrium Turret c_spawn("atrium_turret") and c_spawn("atrium_turret_item") only
    Add Herder Turret FIXED! Beefalo-friendly Atrium Turret
    Enables all events Note: this requires events to be NOT set to Auto in world creation
    Enable commands Setting this to true will enable commands
    Enable help /cmd_help shows available commands
    Enable info /info name shows information about player
    Enable revive /r, /re and /revive revive on spot
    Command revive penalty How much health should player lose when revived via command?
    Enable portal fast-travel /q, /esc, /portal teleports to portal
    Portal prefab Where should /portal take players
    Enable return /mark (and /q) marks spot, return travel to it
    Enable save/load/delete /save n saves place you can travel back with /load n; /delete n removes it - /set n saves public spot, /get n and /unset\nload without parameter to see available destinations - shortcuts are: /+ /= /- /-all /++ /== /-- /--all
    Coords per rank How many coordinates can players save (value + rank*value)
    Enable fire extinguish /e, /ext, /extinguish puts out fires
    Enable invites /invite player - allow player to join you with /join player\n/deny player un-invites the player
    Enable fast-travel to players /tp player_name warps to player
    Enable stasis /stasis, /hibernate puts player to sleep while making them immune to direct damage - if player will cheat to get out of it they will fall asleep second later
    Enable precise teleportation /warp, /teleport_to x y z teleports to x y z (in-game coords)
    Enable ranks /rank mod|elite|prestige add|del x to modify rank of x
    Enable mass revive /reviveall restores everybody to life
    Enable all files reset same as rm -rf for mod data - /resetall deletes all ranks/coords files (do not try this at prod server without backups)
    Enable specific file reset allows resetting rank or coord or player file - /reset for options or /reset hk_config_ + players, mod, elite, prestige, coords_master_private, coords_master_public, coords_caves_private, coords_caves_public or invites
    Enable remote revive /revive player_name revives player
    Enable pulling people to ourselves /pull x teleports x to us, /push x sends them back
    Enable freeze /freeze, /stop x pins down x in a single spot, /unfreeze, /release x frees criminal scum
    Enable invisibility /hide, /cloak turns on/off invisibility
    Enable kick /hk_kick x or /kick2 x kicks player x out of game
    Enable drop /drop x makes x drop all their items - works with everything and also allow removal of corrupted items occupying slots
    Enable file checking Mod require initialization by executing /file, /check once
    Enable god mode /tgm toggles god mode
    Enable banning /hk_ban x or /ban2 x bans x, /hk_unban x or /unban2 unbans x
    Enable suicide /die kills player
    Enable killing /kill x kills x (Moderators and above are protected)
    Enable give /give x amount gives player amount of x
    Enable spawn /spawn prefab_name amount spawns specified prefab at player
    Spawning step size How many prefabs can be spawned at once (more than 100 cause noticeable lag)
    Spawning step time How long should game wait before spawning next batch of prefabs\n(the less spawned a step the shorter it can be; too long might cause weird game behaviour)
    Enable restart /repick_character restarts game for player who write it
    Enable alert /alert MESSAGE announces MESSAGE to all players
    Enable creative /creative name to toggle creative mode for target (skip name to do it to yourself)
    Allows adding Achievement mod points /add_points [how_much] [player_name] adds [how_much] points to [player_name] (which can contains up to 8 spaces)
    Tough structures Make selected structures deconstructible only
    Protected chests Which containers should be protected?
    Destroy policy Should container drop its content when destroyed?
    Chests durability Number of hits it take to destroy container
    Enable bugfixes Fix issue with blueprints dropped from chests crash loop?
    Wise Forager Make Lazy Forager pick up stacks
    Forager speed Cooldown between Lazy Forager item pickup
    Forager range Lazy Forager range
    Enable cleanup Should the cleanup (periodic removal of items exceeding set limits) be enabled?
    Cleanup cooldown How much time should pass between cleanups?
    Cleanup warning Display warning x seconds before cleanup
    Cleanup ignore domesticated Should domesticated creatures be ignored by cleanup?
    Observe kills Add kills logging/announcing?
    Add Atrium Icebox Add indestructible Icebox?
    Disable wildfires Remove wildfires in existing worlds
    Banned characters Selected characters will be unpickable
    Time bofore warning How much time should pass before warning is displayed. This will also delay total time before despawn!
    Time till respawn How much time people have before they are respawned via banned character despawn
    Forced repick message What message should be displayed to people when they join as banned character
    Inventory drop on forced repick Should character drop their stuff on forced respawn
    Log item IDs on pickup Should custom, unique ID should be logged when somebody pickups something?
    Enable moderators badge Should moderators rank be displayed in TAB player list?
    Disable crafting specified prefabs Prefabs listed in this setting will be impossible to craft/despawn on PostInit (in dedicated server setup split banned prefabs with comma sign).
    Container access restriction Defines how many days player has to play to be allowed to open container
    Starting items Give new players starting items
    Custom starting items Turns off default modded starting items and allow you to define your own; must have format prefab:count,prefab2:count2
    Seasonal starting items Give new players starting items reflecting current season
    Night starting items Give new players torch if they start at night
    Cave starting items Give new players starting equipment helpful in exploring caves
    PVP starting items Give new players starting PVP equipment
    TUNING reconfiguration This setting allows you to change specific TUNING values (that control various game constants)
    NP structures List of non-player structures
    Safe explosions Prevents explosions from destroying/setting on fire buildings
    Days to burn Defines how long character are denied setting things ablaze
    Days to destroy Defines how long character are denied destroying things
    Custom respawn delay Leave on 0 to disable this feature entirely - otherwise set number of days after which resources should respawn
    Also respawn turfs If you enable resources respawn you can also allow turfs to respawn
    Base area Defines how far from structures should respawn be prevented
    Custom respawn delays You can specify custom prefab delays overrides in format prefab1:delay1,prefab2:delay2
    Ranks Defines ranks used by command system

    ["[Hk]Config++"]=true,
    add_atrium_icebox=false,
    add_atrium_turret=true,
    add_herder_turret=false,
    banned_character_item_drop=false,
    banned_characters="deidara2_dst_td1madao, riven2_dst_td1madao, yorha2b_dst_td1madao",
    banned_characters_message="Character you picked is banned! Despawning in 5 seconds...",
    banned_characters_popup_delay=5,
    banned_characters_timeout=5,
    banned_prefabs="",
    berries_cycles=3,
    cheap_telltale=true,
    chests_protection_durability=10,
    chests_protection_selection=1,
    chests_protection_strategy=2,
    cleanup_cooldown=60,
    cleanup_ignore_domesticated=true,
    cleanup_warning=10,
    cmd_portal_target="multiplayer_portal, multiplayer_portal_moonrock, multiplayer_portal_moonrock_constr",
    cmd_step_prefabs=100,
    cmd_step_seconds=2,
    command_revive_penalty=0.1,
    coords_per_rank=4,
    custom_starting_items="cutgrass:10,twigs:10,flint:5,log:5,goldnugget:1",
    custom_tuning="DRAGONFLY_HEALTH:5500,DRAGONFLY_BREAKOFF_DAMAGE:1000,DRAGONFLY_STUN_DURATION:5",
    datetimeformat="%Y-%m-%d %H:%M:%S",
    disable_wildfires=true,
    enable_bugfixes=true,
    enable_cleanup=false,
    enable_cmd_add_points=3,
    enable_cmd_alert=2,
    enable_cmd_ban=3,
    enable_cmd_creative=4,
    enable_cmd_die=0,
    enable_cmd_drop=3,
    enable_cmd_ext=2,
    enable_cmd_filecheck=4,
    enable_cmd_freeze=3,
    enable_cmd_give=4,
    enable_cmd_help=0,
    enable_cmd_hide=3,
    enable_cmd_info=0,
    enable_cmd_invite=1,
    enable_cmd_kick=3,
    enable_cmd_kill=3,
    enable_cmd_portal=0,
    enable_cmd_pull=3,
    enable_cmd_rank=3,
    enable_cmd_repick_character=0,
    enable_cmd_reset=4,
    enable_cmd_resetall=4,
    enable_cmd_return=0,
    enable_cmd_revive=0,
    enable_cmd_revive_other=3,
    enable_cmd_reviveall=3,
    enable_cmd_save=0,
    enable_cmd_spawn=4,
    enable_cmd_stasis=1,
    enable_cmd_tgm=4,
    enable_cmd_tp=3,
    enable_cmd_warp=3,
    enable_commands=true,
    enable_explosives_control=true,
    enable_observer=false,
    enable_overworld_fuelweaver=false,
    enable_pickup=true,
    enable_rank_badges=true,
    enable_special_events=false,
    enable_starting_items=true,
    enable_starting_items_cave=true,
    enable_starting_items_night=true,
    enable_starting_items_pvp=true,
    enable_starting_items_seasonal=true,
    fastbuilder=true,
    food_perish_rate=0,
    free_hammering=false,
    log_level=6,
    minimum_days_to_open_container=1,
    minotaur_respawn=false,
    no_blight=true,
    no_burning_days=2,
    no_destroying_days=3,
    no_fire_spread=true,
    no_grass_geckos=true,
    no_respawn_penalty=true,
    non_player_structures="",
    orangeamulet_icd=0.33,
    orangeamulet_pick_stacks=false,
    orangeamulet_range=4,
    prefab_regen_delay_override="",
    quick_pick=true,
    ranks="prestige,elite,mod,elitemod",
    ratio_amulets=1,
    ratio_armors=1,
    ratio_boss_hp=1,
    ratio_clothes=1,
    ratio_light=1,
    ratio_staffs=1,
    ratio_tools=1,
    ratio_weapons=1,
    recipes_animals=0,
    recipes_berries_and_plants=0,
    recipes_bulk_craft=false,
    recipes_caves=0,
    recipes_chess=0,
    recipes_combat=0,
    recipes_common=0,
    recipes_monster_drops=0,
    recipes_multiworld=0,
    recipes_plants=0,
    recipes_rare=0,
    recipes_spawners=0,
    recipes_tea_and_trees=0,
    recipes_thulecite=0,
    regrow_rate=1,
    resistant_structures=1,
    resources_respawn_delay=1,
    respawn_structure_exclusion_zone_size=3,
    respawn_turfs=true,
    speed_chopping=1,
    speed_mining=1,
    stack_size=250,
    stackable_animals=0,
    stronger_eyeturrets=1,
    timezone=-13

    Last update: 2024-06-16